Ok so Charlie Floyd's Visionarium has had a version handed in, it's not the final by any means but it's getting places. I'm sure there will be more work to come on it once the feedback comes in. Also the sound, music and grading are still getting done.
So today I thought I'd reflect a little on the project and talk about some of the shots I worked on. For obvious reasons I can't talk too much about it and also can't show too much but I will talk about one shot that doesn't give too much away.
Overall I'm pretty happy about how the VFX and compositing came out. Again I feel there where a few of the crew didn't do as much as others but we won't linger on that....
So a wee VFX breakdown for a greenscreen shot from scene two.
Here is the finished shot......
Here is the original plate of INT Charlie's Shop, Charlie was looking across the street to Eve's shop which wasn't actually across the street.
Here is the plate that was got for Eva's shop front. As you can see was quite a lot closer than ideal, due to the street being full of cars and not wanting to put the camera on the road, this was the best result.
So the Shot was masked and scaled down to fit the clean plate photo that was taken.
This is the footage on top of the BG plate photo
This was then painted by Brandon Dunn, who added her shop sign the curtains next door and the flowers out the front.
Charlies plate was then Masked and keyed and a lens blur added.
Finally the Glass was put back in and some atmospherics where added to the street and dust added inside. The shot was then colour corrected to match each other as was the grain structure matched for the two elements.
So yea a lot of work went into some of the shots, these shots didn't come out amazing but it was about trying to find a balance between the time and the quality of the plates given. I put a lot more time into the "money" shots where the VFX made the shot. Unfortunately I can't go into those shots until the film is released!
Overall there was about 90 odd shots in the film that had some sort of computer generated element, this ranged from dust to a fully CG modeled 1920's street with period cars! So yea, of those 90 I worked on about 60 odd and of them about 45 I personally did all the VFX and compositing for including a lot of ROTOing. So yea a heap of work went into Charlies.
In hinge sight there would have been a lot of thing Jasper and I wouldn't have agreed to fix as a lot of shots really ate into the post production time that didn't really need done if there was better planning.
But hinge sight is a wonderful thing and I learnt so much about VFX work flow from this experience!
SOOoooo now to my Major 3D assignment!! just a wee segway here is the link of the week.
Contre Temps- Directed by
Jérémi Boutelet
https://vimeo.com/71695621
A sumptuous visual world with fantastic toon shaders , love the colour palette and caustics! great story and nice sound design. Enjoy!